ZER01

Jason Cayabyab, Wii Are Board

Jason Cayabyab, Wii Are Board
Wii Are Board is an interactive installation based in the culture of skateboarding and using innovative Nintendo Wii technology. The Wii remote's accelerometer is connected to the computer using Bluetooth, and the interface is created by embedding the Wii remote within the skateboard deck. Based on the movement of the Wii remote, the computer immediately detects the movement of the skateboard deck once a person steps on it, allowing users to experience art in a physical and entertaining way.



Tristan Shone, Author and Punisher

Tristan Shone, Author & Punisher
Live sound art performance using Drone Machines, custom-made machines fabricated from raw materials and utilizing open source circuitry. The devices draw heavily on aspects of industrial automation, robotics and mechanical tools and devices, focusing on the eroticism of interaction with machine. They require significant force from the performer, aligning he or she with the plodding drone and doom influenced sounds that are created.



Walking Tools by Brett Stalbaum, Geri Wittig and Steve Durie

Brett Stalbaum, Geri Wittig and Steve Durie (Walking Tools), Walk with Me: Brother can you spare some time?
A few minutes of your attention provides more than the satisfaction that comes with helping improve the health and well-being of an open source art project, it delivers a rare opportunity to witness people walking with the assistance of GPS in ways that humans have never walked before. Think of it, for only a few minutes of your time you can help bring peripatetics into the 21st century.



Jessica Eastburn and Lydia Greer, Shadow Puppet theater

Jessica Eastburn and Lydia Greer, Shadow Puppet theater
Artists Lydia Greer and Jessica Eastburn will perform a series of 15-minute shadow puppet plays.



Fabiola Hanna, Interspace
Geared toward children but suitable for any age, Fabiola Hanna's installation is a mobile interactive space inside a 14-foot U-Haul truck, where visitors can enter a multi-touch world in which the movements they make will result in various reactions of the space through lighting, drawings, sound and touch. The truck is designed to travel to low-income and disadvantaged neighborhoods, offering hope and imaginative play.



Kedar Reddy, Electronic Story-Telling
Two projection screens and a cell phone will be used to display text, images and video along with sound as they tell a story.



Jared Aizawa, Junk Knights

Jared Aizawa, Junk Knights
A DIY game where people participate in sumulated combat using homemade foam weapons and armor. There will be a display of weapons created, as well as a website encouraging an online community and organizing the game by providing information for players and newcomers, and video tutorials on how to create Junk armor and weapons for the game.



Metro Newspapers - Our fabulous SubZERO Media Sponsor
Booth offering information on Metro Silicon Valley, Silicon Valley's #1 weekly newspaper.
Serving San Jose, Palo Alto, Los Gatos, Campbell, Sunnyvale, Mountain View, Fremont & nearby cities.



National University

Mark Resch, National University
Information booth promoting new degree programs at National University. The Bachelor of Arts in Digital Entertainment and Interactive Arts degree consists of courses that prepare the student for a broad range of positions requiring a background in digital entertainment and interactive design theory, production, and project management. The Master of Fine Arts in Video Game Production and Design will provide graduates in the theory and practice of video game design and all stages of game production from initial concept, through development to post-production testing and finally the marketing of the end product.



JD Beltran and Scott Minneman, AstroTable

JD Beltran and Scott Minneman, AstroTable
The AstroTable is an entertaining and thought-provoking interactive multimedia physical computing device. Users navigate around the universe with the AstroTable by physically tilting the tabletop to move in ascension and declination, and spin the tabletop to zoom closer and further from a target location.



Marnia Johnston, Swarm
Swarm is a kinetic art work of semi-autonomous robots. Each robot has a shell 30 inches in diameter, with batteries, motors, audio system and color LED illumination inside. The SWARM is inder the command of an on-board computer, with wireless connectivity to other orbs and a central computer. SWARM is built to explore the aesthetic possibilities in the emergent behavior of artificial systems.



Third Faction, /hug
/hug (prounounced: slash hug) The Third Faction is an affiliation of geographically dispersed entities with a collective interest in exposing binary systems in Synthetic Environments. The collective operates simultaneously across various platforms including World of Warcraft and Second Life via in-world performances. The collective includes: Thomas Asmuth (MiriamMoore), Mez Breeze (BowwToxx), John Bruneau (Cretivcowman), Jenene Castle (Mohanna), Steve Durie (Tookis), Brian Babella (Tiomat), Kyung Lee (Sootso), James Morgan (Deaxter), Ali Sajjadi (Layli), and Liz Solo (Sliz). Third Faction members question the politics, allegiances, and narrative conventions of Synthetic Worlds. The Collective officially formed in World of Warcraft (on the Demon Soul server) on Valentine's Day 2008 via a group meeting of both Horde and Alliance players in a declared Temporary Autonomous Zone.



Yahoo! Purple Pedals
Bikes equipped with cameras will take pictures and upload them to flickr. The bikes come with solar panels which power the camera, and special software that uses the phone's accelerometer to snap photos every 60 seconds automatically when the bike is in motion.



Burning Man Art Cars
Joel Patrick displays art cars based on the Flintstones, including Bedrock Hot Rod and Bam Bam and Pebbles automobiles. Steampunks of Burning Man present steampunk gear and their mutant vehicle.



Arthur Zwern, Playatech
If you need a place to chill during SubZERO, take a load off at Playatech - offering the best dang furniture money can't buy!



Eric Dorf, Face Surveillance Inspired by the fact that the word surveillance comes from the French root to "watch over," Dorf decided to watch over his subjects and monitor the behavior of their faces in the relative neutral environment of his home, using common technology in a non-common way to create a tension for the subjects. The format of the completed surveillance video was inspired by the Brady sitcom from the 60's. In the beginning of every episode, the theme song plays with each family member's head presented in square box which together form a larger square. Each individual video was tightly focused on the subject's facial expressions as they watched the clips to provoke the viewer's thoughts about the personal impact of this surveillance effort.



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